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Coherence said it raised $8 million in funding for its low-latency multiplayer network technology for game developers.
Griffin Gaming Partners led the investment to support the development of Coherence’s network technology that makes multiplayer game development accessible to all developers, said Dino Patti, CEO and co-founder of Coherence, in an interview with GamesBeat.
The Malmö, Sweden-based company said the funding will help it grow its team and deploy its technology to game creators in hopes of democratizing the development of real-time multiplayer experiences.
Patti, the former CEO of Playdead, started the company in 2018 with CTO (and sci-fi fan) Tadej Gregorcic and COO Senta Jakobsen. They are all veterans of well-known companies. Patti said he started the company after several conversations with former Unity CEO David Helgason.
A number of other investors participated in the round. Griffin is the largest gaming-focused venture capital fund with over $750 million in its second fund.
Patti said Coherence is an open, easy-to-use, and highly scalable platform for building multiplayer games and virtual worlds. Coherence will initially launch with a software development kit (SDK) and Unity plugin (with other platforms to follow).
He said it allowed developers to have a working multiplayer prototype in minutes.
“We are excited to work with the talented team at Consistency to create the next generation of multiplayer technology for games,” said Anthony Palma, Partner at Griffin Gaming Partners (and an excellent Warzone player). “As a former game developer, I know firsthand the challenges Dino and his team face for creators. We’re excited to see them empowering more game creators to create scalable and complex multiplayer experiences with consistency. .
Coherence currently has a number of new vacancies. Patti was inspired by Unity to allow developers to create games without having to be a seasoned programmer. But he felt multiplayer networking was esoteric and needed tools to make it more accessible.
“Everyone wants to create multiplayer tools, but no one can create them,” he said. “So a lot of multiplayer gaming is boring. We thought if it was easy to develop, iterate, test, and launch a multiplayer game, we would transform the industry. That’s what we set out to do. To do.
He said the company currently has about five committed accounts, but could not reveal them yet. And it provides a full stack of services that developers can use. Patti said the tools are flexible, allowing developers to prototype and modify their multiplayer architecture.
“If you suddenly decide you want to have a car driving game, you can do it and have fast response times,” he said. “If you want to make it an MMO, you can change it to that. We rely on an evolutionary architecture.
The company isn’t yet focused on huge multiplayer games, like its rival Improbable, which designs how to make games with thousands of players at once.
Over time, the company will adapt the technology to work with the Unreal Engine. The rare talent is the network engineer, which is difficult to hire for independent game studios. That’s the kind of talent Coherence has hired into its 20-person team. Its rivals include companies like Improbable and Microsoft’s Playfab. Patti thinks things will get tougher for everyone as companies try to build the metaverse, which needs to work in real time.
“We are game developers with a lot of experience,” he said. “We started doing this from the bottom up. We use all the tricks in the book. It’s a hard thing to understand if you don’t know what you’re doing.
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